Post by Gardevoir Master on Mar 10, 2007 19:50:02 GMT -8
This battle is to adjust the Momentum Formula. I don't feel like doing this right this second, but I'm leaving this up as a reminder and so others can test this if they want to.
Damage will be calculated using the Pok?mon Attack Calculator Flash program. Character levels will default to 50. Stat scores are multiplied by ten, then added to 60, and then have equipment bonuses added to them for use in the calculator. Attack Power is the Base Damage of the basic attack (35). STAB should be in effect. Weapons now provide a damage bonus, multiplying it by a number usually between 1.1 and 2.5 (this may change once I figure out exactly how Hold Items do it). Momentum is built (+Spd, in this case 3) by winning initiative and hitting your opponent at the rate of Spd*3 (in this case, 9) and lost (-Spd) by missing and getting hit. Dice, for Spd, Accuracy, and Evasion are still rolled online at Irony Games. The dummies are to unleash their Signature Moves once they reach maximum (100) Momentum.
Name: Buster
Class: Crash Test Dummy
Weapon: Dummy Sword (PA, Normal, 35 Base Damage, 3 Acc)
Armor: Dummy Plate (+10 PD, +10 SD)
Accessory: None
Elemental Type: Normal
Snag Machine: None
Other Items: None
HP: 120
SP: 120
PA: 4 (100)
PD: 2 (80)
SA: 2 (80)
SD: 4 (100)
Spd: 3
Evade: 3
Abilities: None
Signature Move: Crash Blade: 150 Base damage. 3 Accuracy. Costs 50 Momentum
Name: Breaker
Class: Crash Test Dummy
Weapon: Dummy Crossbow (SA, Normal, 35 Base Damage, 3 Acc)
Armor: Dummy Kevlar (+10 PD, +10 SD)
Accessory: None
Elemental Type: Normal
Snag Machine: None
Other Items: None
HP: 120
SP: 120
PA: 2 (80)
PD: 4 (100)
SA: 4 (100)
SD: 2 (80)
Spd: 3
Evade: 3
Abilities: None
Signature Move: Crash Shot: 150 Base Damage. 3 Accuracy. Costs 50 Momentum
Battle Template:
Damage will be calculated using the Pok?mon Attack Calculator Flash program. Character levels will default to 50. Stat scores are multiplied by ten, then added to 60, and then have equipment bonuses added to them for use in the calculator. Attack Power is the Base Damage of the basic attack (35). STAB should be in effect. Weapons now provide a damage bonus, multiplying it by a number usually between 1.1 and 2.5 (this may change once I figure out exactly how Hold Items do it). Momentum is built (+Spd, in this case 3) by winning initiative and hitting your opponent at the rate of Spd*3 (in this case, 9) and lost (-Spd) by missing and getting hit. Dice, for Spd, Accuracy, and Evasion are still rolled online at Irony Games. The dummies are to unleash their Signature Moves once they reach maximum (100) Momentum.
Name: Buster
Class: Crash Test Dummy
Weapon: Dummy Sword (PA, Normal, 35 Base Damage, 3 Acc)
Armor: Dummy Plate (+10 PD, +10 SD)
Accessory: None
Elemental Type: Normal
Snag Machine: None
Other Items: None
HP: 120
SP: 120
PA: 4 (100)
PD: 2 (80)
SA: 2 (80)
SD: 4 (100)
Spd: 3
Evade: 3
Abilities: None
Signature Move: Crash Blade: 150 Base damage. 3 Accuracy. Costs 50 Momentum
Name: Breaker
Class: Crash Test Dummy
Weapon: Dummy Crossbow (SA, Normal, 35 Base Damage, 3 Acc)
Armor: Dummy Kevlar (+10 PD, +10 SD)
Accessory: None
Elemental Type: Normal
Snag Machine: None
Other Items: None
HP: 120
SP: 120
PA: 2 (80)
PD: 4 (100)
SA: 4 (100)
SD: 2 (80)
Spd: 3
Evade: 3
Abilities: None
Signature Move: Crash Shot: 150 Base Damage. 3 Accuracy. Costs 50 Momentum
Battle Template:
Initiative Time:
Buster: roll 3 dice [b]+9 Momentum Bonus![/b]
Breaker: roll 3 dice [b]+9 Momentum Bonus![/b]
Tie! No bonus.
Buster attacks Breaker with Dummy Slash!
Buster's Acc: roll 3 dice vs. Breaker's Eva: roll 3 dice
Breaker Dodges! (Buster -3 Mo)
Breaker takes x damage! (-3 Mo) (Buster +9 Mo)
Breaker attacks Buster with Dummy Bolt!
Breaker's Acc: roll 3 dice vs. Buster's Eva: roll 3 dice
Buster Dodges! (Breaker -3 Mo)
Buster takes x damage! (-3 Mo) (Breaker +9 Mo)
Round #
Buster: 120 HP, 50 Mo
Breaker: 120 HP, 50 Mo