Post by Gardevoir Master on Jan 19, 2007 18:13:41 GMT -8
You'll notice each weapon as a "Physical Damage Bonus." Just by equiping this weapon, the damage of physical attacks are multiplied by the amount shown. Also note that ranged weapons have special abilities. This is because I thought it'd be odd to have a weapon boost a Special Attack. Also, their attacks can only be used so many times, which is why they also have a Physical Attack Bonus so they can be used as blunt weapons. Maybe I'll arrange something with bayonets at a later time. The number of uses can be restored with Ammo Boxes, Quivers, and Ordinance Crates.
Equipment Personalization:
-Your Name Here: Add your name to the weapon of your choice. For instance, Steve can change his Rift Sword to Steve’s Rift Sword or Rift Steve Sword. 50 RC
-Named Weapons: The strongest weapons of all get their own names, like “Excalibur” or “Tetsusaiga.” Should you acquire such a weapon, be sure to give it a name befitting its personality.
Swords
-Broadsword: A basic, medium sword perfect for beginners. Power: 80, Accuracy: 90, 0 RC
-Shortsword: An inexpensive, light sword. Power: 85, Accuracy: 90, 5,000 RC
-Foil: A light sword for fencing. Base damage: Power: 80, Accuracy: 100, 10,000 RC
-Longsword: A heavy sword with a long reach. Power: 90, Accuracy: 95, 20,000 RC
-Rift Sword: A medium sword infused with the power of the Rift. Power: 120, Accuracy: 80, 10,000,000 RC
-Named Sword: A medium sword that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 100, 100,000,000 RC
Axes
-Battleaxe: A basic, heavy axe perfect for beginners. Power: 90, Accuracy: 75, 0 RC
-Hatchet: An inexpensive, light axe. Power: 85, Accuracy: 85, 5,000 RC
-Rift Axe: A heavy axe infused with the power of the Rift. Power: 135, Accuracy: 95, 10,000,000 RC
-Named Axe: A heavy axe that has been given a name to reflect its power and uniqueness. Power: 160, Accuracy: 100, 100,000,000 RC
Daggers
-Switchblade: A basic, light dagger perfect for beginners. Power: 15, Accuracy: 80, 0 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Hunting Knife: A strong yet light knife perfect for skinning game. Power: 35, Accuracy: 85, 2,500 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Stiletto: A long, thin, light dagger. Power: 25, Accuracy: 100, 2,500 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Sai: A light, forked weapon excellent for defense. Power: 40, Physical Defense Bonus: +15, Accuracy: 90, 2,500 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Rift Dagger: A light dagger infused with the power of the Rift. Power: 65, Accuracy: 100, 5,000,000 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Named Dagger: A light dagger that has been given a name to reflect its power and uniqueness. Power: 90, Accuracy: 100, 50,000,000 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
Staves
-Wooden Staff: A basic, light staff perfect for beginners. Power: 80, Physical Defense Bonus: +5, Special Attack Bonus: +5, Accuracy: 90, 0 RC
-Oak Staff: A sturdy, medium staff. Power: 90, Physical Defense Bonus: +10, Special Attack Bonus: +10, Accuracy: 95, 15,000 RC
-Rift Staff: A medium staff infused with the power of the Rift. Power: 120, Physical Defense Bonus: +25, Special Attack Bonus: +50, Accuracy: 100, 10,000,000 RC
-Named Staff: A medium staff that has been given a name to reflect its power and uniqueness. Power: 150, Physical Defense Bonus: +30, Special Attack Bonus: +60, Accuracy: 90, 100,000,000 RC
Pole Arms
-Pike: A basic, light pole arm perfect for beginners. Power: 75, Accuracy: 90, 0 RC
-Glaive: An inexpensive, light pole arm. Power: 80, Accuracy: 95, 5,000 RC
-Halberd: A medium staff with an axe head. Power: 85, Accuracy: 100, 10,000 RC
-Beaked Axe: A stronger, heavier halberd. Power: 90, Accuracy: 90, 20,000 RC
-Princess Halberd: A medium halberd with magical powers. Power: 90, Accuracy: 90, 25,000 RC
--Special Ability: Sparkling Wave - Special Attack. Power: 90, Accuracy: 90, 50 SP
-Rift Pike: A light pole arm infused with the power of the Rift. Power: 120, Accuracy: 100, 10,000,000 RC
-Named Halberd: A medium halberd that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
Lances
-Short Spear: A basic, light spear perfect for beginners. Power: 80, Accuracy: 80, 0 RC
--Special Ability: Throw - Special Attack. Power: 80, Accuracy: 80
-Javelin: An inexpensive, light spear. Power: 85, Accuracy: 90, 5,000 RC
--Special Ability: Throw - Special Attack. Power: 85, Accuracy: 90
-Jousting Lance: An accurate, heavy lance. Power: 90, Accuracy: 90, 30,000 RC
--Special Ability: Throw - Special Attack. Power: 90, Accuracy: 90
-Trident: A heavy, forked spear. Power: 95, Accuracy: 100, 50,000 RC
--Special Ability: Throw - Special Attack. Power: 95, Accuracy: 80
-Rift Lance: A medium lance infused with the power of the Rift. Power: 120, Accuracy: 100, 10,000,000 RC
--Special Ability: Throw - Special Attack. Power: 120, Accuracy: 100
-Named Lance: A heavy axe that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
--Special Ability: Throw - Special Attack. Power: 150, Accuracy: 90
Bows
-Short Bow: A basic, light bow perfect for beginners. Power: 80, Accuracy: 80, 0 RC
--Special Ability: Light Arrow - Special Attack. May be used three times each round. Power: 30, Accuracy: 75, Uses: 50
-Long Bow: A heavy bow for extra distance and power. Power: 85 Accuracy: 80, 20,000 RC
--Special Ability: Heavy Arrow - Special Attack. May be used three each round. Power: 35, Accuracy: 80, Uses: 45
-Compound Bow: A high-tech, medium bow. Power: 90, Accuracy: 80, 50,000 RC
--Special Ability: Graphite Arrow - Special Attack. May be used three times each round. Power: 40, Accuracy: 90, Uses 40
-Rift Bow: A medium bow infused with the power of the Rift. Power: 120, Accuracy: 100, 10,000,000 RC
--Special Ability: Rift Arrow - Special Attack. May be used three times each round. Power: 100, Accuracy: 100, Uses: 15
-Named Bow: A medium bow that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
--Special Ability: Named Arrow - Special Attack. May be used three times each round. Power: 150, Accuracy: 90, Uses: 5
Crossbows
-Wooden Crossbow: A basic, light crossbow perfect for beginners. Power: 80, Accuracy: 90, 0 RC
--Special Ability: Wood Bolt - Special Attack. Power: 35, Accuracy: 80, Uses: 50
-Metal Crossbow: A heavy crossbow limited range. Power: 85, Accuracy: 80, 20,000 RC
--Special Ability: Metal Bolt - Special Attack. Power: 45, Accuracy: 90, Uses: 45
-Rift Crossbow: A medium crossbow infused with the power of the Rift. Power: 120, Accuracy: 90, 10,000,000 RC
--Special Ability: Rift Bolt - Special Attack. Power: 120, Accuracy: 85, Uses 20
-Named Crossbow: A medium crossbow that has been given a name to reflect its power and uniqueness. Power: 160, Accuracy: 90, 100,000,000 RC
--Special Ability: Named Bolt - Special Attack. Power: 160, Accuracy: 85, Uses: 10
Guns
-Revolver: A basic, light gun perfect for beginners. Power: 80, Accuracy: 80, 0 RC
--Special Ability: Light Bullet - Special Attack. May be used three times each round. Power: 30, Accuracy: 75, Uses: 60
-PP7: A light, automatic pistol favored by James Bond. Power: 85, Accuracy: 80, 20,000 RC
--Special Ability: Auto Bullet - Special Attack. May be used three times each round. Power: 45, Accuracy: 100, Uses: 50
-Magnum: A powerful, medium handgun. Power: 80, Accuracy: 90, 50,000 RC
--Special Ability: Magnum Bullet - Special Attack. May be used three times each round. Power: 80, Accuracy: 90, Uses: 30
-Rift Magnum: A medium handgun infused with the power of the Rift. Power: 120, Accuracy: 90, 10,000,000 RC
--Special Ability: Rift Bullet - Special Attack. May be used three times each round. Base Damage: 120, Accuracy: 100, Uses: 15
-Named Gun: A medium handgun that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
--Special Ability: Named Bullet - Special Attack. May be used three times each round. Base Damage: 150, Accuracy: 90, Uses: 5
Rifles
-Hunting Rifle: A basic, heavy rifle perfect for beginners. Power: 85, Accuracy: 80, 0 RC
--Special Ability: Hunt Shot - Special Attack. May be used three times each round. Power: 30, Accuracy: 90, Uses: 60
-Assault Rifle: A light rifle for military use. Power: 90, Accuracy: 80, 20,000 RC
--Special Ability: Assault Shot - Special Attack. May be used three times each round. Base Damage: 40, Accuracy: 100, Uses: 50
-Sniper Rifle: A light rifle with a telescopic sight and a long range. Power: 85, Accuracy: 80, 50,000 RC
--Special Ability: Snipe Shot - Special Attack. User’s Evade rises one stage for this round. May be used three times each round. Base Damage: 30, Accuracy: 100, Uses: 15
-Shotgun: Shop smart. Shop S-Mart. Power: 85, Accuracy: 85, 50,000 RC
--Special Ability: Buck Shot - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Power: 50, Accuracy: 90, Uses: 20
-AK-47: A heavy rifle that is very popular. Power: 90, Accuracy: 80, 50,000 RC
--Special Ability: AK Shot - Special Attack. May be used three times each round. Power: 80, Accuracy: 90, Uses: 20
-Rift Rifle: A light rifle infused with the power of the Rift. Power: 120, Accuracy: 80, 10,000,000 RC
--Special Ability: Rift Shot - Special Attack. User’s Evade rises one stage for this round. May be used three times each round. Base Damage: 130, Accuracy: 100, Uses: 15
-Named Rifle: A medium rifle that has been given a name to reflect its power and uniqueness. Power: 180, Accuracy: 80, 100,000,000 RC
--Special Ability: Named Shot - Special Attack. User’s Evade rises 2 stages this round. May be used three times each round. Power: 180, Accuracy: 90, Uses: 5
Yo-yos
-Island Yo-yo: A basic, light yo-yo perfect for beginners. Power: 80, Accuracy: 90, 0 RC
-Heavy Yo-yo: Once used as a primitive hunting weapon. Power: 85, Accuracy: 100, 20,000 RC
-Monochrome Swirl: A light yo-yo favored by hypnotists. Power: 85, Accuracy: 100, 35,000 RC.
--Special Ability: Pendulum - 20% chance of Entrancing target (automatic).
-Steel Yo-yo: A light, metal yo-yo with a sharp edge. Power: 90, Accuracy: 90, 50,000 RC
-Rift Yo-yo: A light yo-yo infused with the power of the Rift. Power: 120, Accuracy: 100, 10,000,000 RC
-Named Yo-yo: A yo-yo that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
Whips and Flails
-Bullwhip: A basic, medium whip perfect for beginners. Power: 90, Accuracy: 60, 0 RC
-Chain: A heavy whip made of metal links. Power: 95, Accuracy: 75, 20,000 RC
-Riding Crop: A light, short whip used for horses. Power: 100, Accuracy: 80, 35,000 RC
--Special Ability: Fear - 20% chance of Paralyzing target.
-Ball and Chain: A chain with a heavy iron ball at one end. Power: 110, Accuracy: 50, 50,000 RC
-Kusari-gama: A medium chain with a blade at one end. Power: 120, Accuracy: 50, 65,000 RC
-Rift Whip: A light whip infused with the power of the Rift. Power: 150, Accuracy: 50, 10,000,000 RC
-Named Whip: A medium whip that has been given a name to reflect its power and uniqueness. Power: 200, Accuracy: 30, 100,000,000 RC
Blunt Weapons
-Club: A basic, heavy club perfect for beginners. Power: 90, Accuracy: 75, 0 RC
-Tonfa: A light weapon also known as a Billy Club. Power: 80, Accuracy: 80, 20,000 RC
-Truncheon: A heavy metal rod. Power: 90, Accuracy: 80, 40,000 RC
-Mace: A rod with a heavy ball at on end. Power: 100, Accuracy: 60, 50,000 RC
-Board with a nail in it: A rusty nail at that. 25% chance of poisoning target. Power: 95, Accuracy: 75, 55,000 RC
--Special Ability: Tetanus - 25% chance of poisoning target.
-Morning Star: A heavy mace covered in spikes. Power: 100, Accuracy: 75, 60,000 RC
-War Hammer: A heavy metal mallet. Power: 110, Accuracy: 75, 70,000 RC
-Rift Hammer: A heavy mallet infused with the power of the Rift. Power: 135, Accuracy: 80, 10,000,000 RC
-Named Hammer: A heavy mallet that has been given a name to reflect its power and uniqueness. Power: 180, Accuracy: 80, 100,000,000 RC
Launchers
-Cannon: Heavy weapon that fires heavy steel balls. Power: 80, Accuracy: 80, 0 RC
--Special Ability: Cannonball - Special Attack. Must spend one turn loading after every use. Power: 100, Accuracy: 80, Uses: 10
-Grenade Launcher: Medium weapon that fires small explosives. Power: 95, Accuracy: 80, 30,000 RC
--Special Ability: Grenade - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 120, Accuracy: 80, Uses: 30
-RPG: Medium weapon. Stands for “Rocket-Propelled Grenades.” Power: 90, Accuracy: 80, 40,000 RC
--Special Ability: Rocket Grenade - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 130, Accuracy: 80, Uses: 20
-Rocket Launcher: Heavy weapon that fires rockets. Power: 100, Accuracy: 80, 50,000 RC
--Special Ability: Rocket - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 140, Accuracy: 80, Uses: 15
-Missile Launcher: Heavy weapon that fires missiles. Power: 110, Accuracy: 90, 60,000 RC
--Special Ability: Missile - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 150, Accuracy: 80, Uses: 10
-BFG: Heavy weapon named for its size. Power: 150, Accuracy: 75, 80,000 RC
--Special Ability: Massive Blast (Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 150, Accuracy: 80, Uses: 5
-BRG: A medium launcher infused with the power of the Rift. Power: 90, Accuracy: 75, 10,000,000 RC
--Special Ability: Rift Blast - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Power: 200, Accuracy: 90, Uses: 5
-Named Cannon: A heavy launcher that has been given a name to reflect its power and uniqueness. Power: 250, Accuracy: 75, 100,000,00 RC
--Special Ability: Named Blast - Special Attack. May be divided among multiple targets. 20% chance of Flinching. User must gather energy for one turn before use. Power: 250, Accuracy: 80, Uses: 5
Equipment Personalization:
-Your Name Here: Add your name to the weapon of your choice. For instance, Steve can change his Rift Sword to Steve’s Rift Sword or Rift Steve Sword. 50 RC
-Named Weapons: The strongest weapons of all get their own names, like “Excalibur” or “Tetsusaiga.” Should you acquire such a weapon, be sure to give it a name befitting its personality.
Swords
-Broadsword: A basic, medium sword perfect for beginners. Power: 80, Accuracy: 90, 0 RC
-Shortsword: An inexpensive, light sword. Power: 85, Accuracy: 90, 5,000 RC
-Foil: A light sword for fencing. Base damage: Power: 80, Accuracy: 100, 10,000 RC
-Longsword: A heavy sword with a long reach. Power: 90, Accuracy: 95, 20,000 RC
-Rift Sword: A medium sword infused with the power of the Rift. Power: 120, Accuracy: 80, 10,000,000 RC
-Named Sword: A medium sword that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 100, 100,000,000 RC
Axes
-Battleaxe: A basic, heavy axe perfect for beginners. Power: 90, Accuracy: 75, 0 RC
-Hatchet: An inexpensive, light axe. Power: 85, Accuracy: 85, 5,000 RC
-Rift Axe: A heavy axe infused with the power of the Rift. Power: 135, Accuracy: 95, 10,000,000 RC
-Named Axe: A heavy axe that has been given a name to reflect its power and uniqueness. Power: 160, Accuracy: 100, 100,000,000 RC
Daggers
-Switchblade: A basic, light dagger perfect for beginners. Power: 15, Accuracy: 80, 0 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Hunting Knife: A strong yet light knife perfect for skinning game. Power: 35, Accuracy: 85, 2,500 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Stiletto: A long, thin, light dagger. Power: 25, Accuracy: 100, 2,500 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Sai: A light, forked weapon excellent for defense. Power: 40, Physical Defense Bonus: +15, Accuracy: 90, 2,500 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Rift Dagger: A light dagger infused with the power of the Rift. Power: 65, Accuracy: 100, 5,000,000 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
-Named Dagger: A light dagger that has been given a name to reflect its power and uniqueness. Power: 90, Accuracy: 100, 50,000,000 RC
--Special Ability: Dual Wield - Attacks 2-5 times in a row (75% - 2 or 3, 25% - 3 or 5).
Staves
-Wooden Staff: A basic, light staff perfect for beginners. Power: 80, Physical Defense Bonus: +5, Special Attack Bonus: +5, Accuracy: 90, 0 RC
-Oak Staff: A sturdy, medium staff. Power: 90, Physical Defense Bonus: +10, Special Attack Bonus: +10, Accuracy: 95, 15,000 RC
-Rift Staff: A medium staff infused with the power of the Rift. Power: 120, Physical Defense Bonus: +25, Special Attack Bonus: +50, Accuracy: 100, 10,000,000 RC
-Named Staff: A medium staff that has been given a name to reflect its power and uniqueness. Power: 150, Physical Defense Bonus: +30, Special Attack Bonus: +60, Accuracy: 90, 100,000,000 RC
Pole Arms
-Pike: A basic, light pole arm perfect for beginners. Power: 75, Accuracy: 90, 0 RC
-Glaive: An inexpensive, light pole arm. Power: 80, Accuracy: 95, 5,000 RC
-Halberd: A medium staff with an axe head. Power: 85, Accuracy: 100, 10,000 RC
-Beaked Axe: A stronger, heavier halberd. Power: 90, Accuracy: 90, 20,000 RC
-Princess Halberd: A medium halberd with magical powers. Power: 90, Accuracy: 90, 25,000 RC
--Special Ability: Sparkling Wave - Special Attack. Power: 90, Accuracy: 90, 50 SP
-Rift Pike: A light pole arm infused with the power of the Rift. Power: 120, Accuracy: 100, 10,000,000 RC
-Named Halberd: A medium halberd that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
Lances
-Short Spear: A basic, light spear perfect for beginners. Power: 80, Accuracy: 80, 0 RC
--Special Ability: Throw - Special Attack. Power: 80, Accuracy: 80
-Javelin: An inexpensive, light spear. Power: 85, Accuracy: 90, 5,000 RC
--Special Ability: Throw - Special Attack. Power: 85, Accuracy: 90
-Jousting Lance: An accurate, heavy lance. Power: 90, Accuracy: 90, 30,000 RC
--Special Ability: Throw - Special Attack. Power: 90, Accuracy: 90
-Trident: A heavy, forked spear. Power: 95, Accuracy: 100, 50,000 RC
--Special Ability: Throw - Special Attack. Power: 95, Accuracy: 80
-Rift Lance: A medium lance infused with the power of the Rift. Power: 120, Accuracy: 100, 10,000,000 RC
--Special Ability: Throw - Special Attack. Power: 120, Accuracy: 100
-Named Lance: A heavy axe that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
--Special Ability: Throw - Special Attack. Power: 150, Accuracy: 90
Bows
-Short Bow: A basic, light bow perfect for beginners. Power: 80, Accuracy: 80, 0 RC
--Special Ability: Light Arrow - Special Attack. May be used three times each round. Power: 30, Accuracy: 75, Uses: 50
-Long Bow: A heavy bow for extra distance and power. Power: 85 Accuracy: 80, 20,000 RC
--Special Ability: Heavy Arrow - Special Attack. May be used three each round. Power: 35, Accuracy: 80, Uses: 45
-Compound Bow: A high-tech, medium bow. Power: 90, Accuracy: 80, 50,000 RC
--Special Ability: Graphite Arrow - Special Attack. May be used three times each round. Power: 40, Accuracy: 90, Uses 40
-Rift Bow: A medium bow infused with the power of the Rift. Power: 120, Accuracy: 100, 10,000,000 RC
--Special Ability: Rift Arrow - Special Attack. May be used three times each round. Power: 100, Accuracy: 100, Uses: 15
-Named Bow: A medium bow that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
--Special Ability: Named Arrow - Special Attack. May be used three times each round. Power: 150, Accuracy: 90, Uses: 5
Crossbows
-Wooden Crossbow: A basic, light crossbow perfect for beginners. Power: 80, Accuracy: 90, 0 RC
--Special Ability: Wood Bolt - Special Attack. Power: 35, Accuracy: 80, Uses: 50
-Metal Crossbow: A heavy crossbow limited range. Power: 85, Accuracy: 80, 20,000 RC
--Special Ability: Metal Bolt - Special Attack. Power: 45, Accuracy: 90, Uses: 45
-Rift Crossbow: A medium crossbow infused with the power of the Rift. Power: 120, Accuracy: 90, 10,000,000 RC
--Special Ability: Rift Bolt - Special Attack. Power: 120, Accuracy: 85, Uses 20
-Named Crossbow: A medium crossbow that has been given a name to reflect its power and uniqueness. Power: 160, Accuracy: 90, 100,000,000 RC
--Special Ability: Named Bolt - Special Attack. Power: 160, Accuracy: 85, Uses: 10
Guns
-Revolver: A basic, light gun perfect for beginners. Power: 80, Accuracy: 80, 0 RC
--Special Ability: Light Bullet - Special Attack. May be used three times each round. Power: 30, Accuracy: 75, Uses: 60
-PP7: A light, automatic pistol favored by James Bond. Power: 85, Accuracy: 80, 20,000 RC
--Special Ability: Auto Bullet - Special Attack. May be used three times each round. Power: 45, Accuracy: 100, Uses: 50
-Magnum: A powerful, medium handgun. Power: 80, Accuracy: 90, 50,000 RC
--Special Ability: Magnum Bullet - Special Attack. May be used three times each round. Power: 80, Accuracy: 90, Uses: 30
-Rift Magnum: A medium handgun infused with the power of the Rift. Power: 120, Accuracy: 90, 10,000,000 RC
--Special Ability: Rift Bullet - Special Attack. May be used three times each round. Base Damage: 120, Accuracy: 100, Uses: 15
-Named Gun: A medium handgun that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
--Special Ability: Named Bullet - Special Attack. May be used three times each round. Base Damage: 150, Accuracy: 90, Uses: 5
Rifles
-Hunting Rifle: A basic, heavy rifle perfect for beginners. Power: 85, Accuracy: 80, 0 RC
--Special Ability: Hunt Shot - Special Attack. May be used three times each round. Power: 30, Accuracy: 90, Uses: 60
-Assault Rifle: A light rifle for military use. Power: 90, Accuracy: 80, 20,000 RC
--Special Ability: Assault Shot - Special Attack. May be used three times each round. Base Damage: 40, Accuracy: 100, Uses: 50
-Sniper Rifle: A light rifle with a telescopic sight and a long range. Power: 85, Accuracy: 80, 50,000 RC
--Special Ability: Snipe Shot - Special Attack. User’s Evade rises one stage for this round. May be used three times each round. Base Damage: 30, Accuracy: 100, Uses: 15
-Shotgun: Shop smart. Shop S-Mart. Power: 85, Accuracy: 85, 50,000 RC
--Special Ability: Buck Shot - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Power: 50, Accuracy: 90, Uses: 20
-AK-47: A heavy rifle that is very popular. Power: 90, Accuracy: 80, 50,000 RC
--Special Ability: AK Shot - Special Attack. May be used three times each round. Power: 80, Accuracy: 90, Uses: 20
-Rift Rifle: A light rifle infused with the power of the Rift. Power: 120, Accuracy: 80, 10,000,000 RC
--Special Ability: Rift Shot - Special Attack. User’s Evade rises one stage for this round. May be used three times each round. Base Damage: 130, Accuracy: 100, Uses: 15
-Named Rifle: A medium rifle that has been given a name to reflect its power and uniqueness. Power: 180, Accuracy: 80, 100,000,000 RC
--Special Ability: Named Shot - Special Attack. User’s Evade rises 2 stages this round. May be used three times each round. Power: 180, Accuracy: 90, Uses: 5
Yo-yos
-Island Yo-yo: A basic, light yo-yo perfect for beginners. Power: 80, Accuracy: 90, 0 RC
-Heavy Yo-yo: Once used as a primitive hunting weapon. Power: 85, Accuracy: 100, 20,000 RC
-Monochrome Swirl: A light yo-yo favored by hypnotists. Power: 85, Accuracy: 100, 35,000 RC.
--Special Ability: Pendulum - 20% chance of Entrancing target (automatic).
-Steel Yo-yo: A light, metal yo-yo with a sharp edge. Power: 90, Accuracy: 90, 50,000 RC
-Rift Yo-yo: A light yo-yo infused with the power of the Rift. Power: 120, Accuracy: 100, 10,000,000 RC
-Named Yo-yo: A yo-yo that has been given a name to reflect its power and uniqueness. Power: 150, Accuracy: 90, 100,000,000 RC
Whips and Flails
-Bullwhip: A basic, medium whip perfect for beginners. Power: 90, Accuracy: 60, 0 RC
-Chain: A heavy whip made of metal links. Power: 95, Accuracy: 75, 20,000 RC
-Riding Crop: A light, short whip used for horses. Power: 100, Accuracy: 80, 35,000 RC
--Special Ability: Fear - 20% chance of Paralyzing target.
-Ball and Chain: A chain with a heavy iron ball at one end. Power: 110, Accuracy: 50, 50,000 RC
-Kusari-gama: A medium chain with a blade at one end. Power: 120, Accuracy: 50, 65,000 RC
-Rift Whip: A light whip infused with the power of the Rift. Power: 150, Accuracy: 50, 10,000,000 RC
-Named Whip: A medium whip that has been given a name to reflect its power and uniqueness. Power: 200, Accuracy: 30, 100,000,000 RC
Blunt Weapons
-Club: A basic, heavy club perfect for beginners. Power: 90, Accuracy: 75, 0 RC
-Tonfa: A light weapon also known as a Billy Club. Power: 80, Accuracy: 80, 20,000 RC
-Truncheon: A heavy metal rod. Power: 90, Accuracy: 80, 40,000 RC
-Mace: A rod with a heavy ball at on end. Power: 100, Accuracy: 60, 50,000 RC
-Board with a nail in it: A rusty nail at that. 25% chance of poisoning target. Power: 95, Accuracy: 75, 55,000 RC
--Special Ability: Tetanus - 25% chance of poisoning target.
-Morning Star: A heavy mace covered in spikes. Power: 100, Accuracy: 75, 60,000 RC
-War Hammer: A heavy metal mallet. Power: 110, Accuracy: 75, 70,000 RC
-Rift Hammer: A heavy mallet infused with the power of the Rift. Power: 135, Accuracy: 80, 10,000,000 RC
-Named Hammer: A heavy mallet that has been given a name to reflect its power and uniqueness. Power: 180, Accuracy: 80, 100,000,000 RC
Launchers
-Cannon: Heavy weapon that fires heavy steel balls. Power: 80, Accuracy: 80, 0 RC
--Special Ability: Cannonball - Special Attack. Must spend one turn loading after every use. Power: 100, Accuracy: 80, Uses: 10
-Grenade Launcher: Medium weapon that fires small explosives. Power: 95, Accuracy: 80, 30,000 RC
--Special Ability: Grenade - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 120, Accuracy: 80, Uses: 30
-RPG: Medium weapon. Stands for “Rocket-Propelled Grenades.” Power: 90, Accuracy: 80, 40,000 RC
--Special Ability: Rocket Grenade - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 130, Accuracy: 80, Uses: 20
-Rocket Launcher: Heavy weapon that fires rockets. Power: 100, Accuracy: 80, 50,000 RC
--Special Ability: Rocket - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 140, Accuracy: 80, Uses: 15
-Missile Launcher: Heavy weapon that fires missiles. Power: 110, Accuracy: 90, 60,000 RC
--Special Ability: Missile - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 150, Accuracy: 80, Uses: 10
-BFG: Heavy weapon named for its size. Power: 150, Accuracy: 75, 80,000 RC
--Special Ability: Massive Blast (Special Attack. May be divided among multiple targets. 20% chance of Flinching. Base Damage: 150, Accuracy: 80, Uses: 5
-BRG: A medium launcher infused with the power of the Rift. Power: 90, Accuracy: 75, 10,000,000 RC
--Special Ability: Rift Blast - Special Attack. May be divided among multiple targets. 20% chance of Flinching. Power: 200, Accuracy: 90, Uses: 5
-Named Cannon: A heavy launcher that has been given a name to reflect its power and uniqueness. Power: 250, Accuracy: 75, 100,000,00 RC
--Special Ability: Named Blast - Special Attack. May be divided among multiple targets. 20% chance of Flinching. User must gather energy for one turn before use. Power: 250, Accuracy: 80, Uses: 5